Rescue the Druid Halsin, Baldur's Gate 3 Quest

May 2024 · 7 minute read
Rescue the Druid Halsin, Baldur's Gate 3 Quest Guides 4 Gamers Game Maps & Guides for Gamers.
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  • Baldur's Gate 3 Game Guide
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  • Rescue the Druid Halsin
  • Group: Main Quest

    "Rescue the Druid Halsin" is a subquest of the "Find a Cure", one of the quests available in Baldur's Gate 3.

    "Rescue the Druid Halsin" is one of the quests available in Baldur's Gate 3. It falls under the "Main Quest" group of quests.

    Note: Currently, this page contains raw quest data only. I will try to update it with more valuable information as soon as possible.

    Related points of interest

    Icon of Rath Rath Wilderness

    Icon of Nettie Nettie Wilderness

    Icon of Cave Bear / Halsin Cave Bear / Halsin Wilderness

    Icon of Volo (1) Volo (1) Wilderness

    Quest stages of Rescue the Druid Halsin

    1. Find the druid Halsin.

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    Halsin was last seen leaving the grove with a group of adventurers.

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    Halsin was actively researching the parasite - he might be one of the few people who understand our condition.

    2. Search for Halsin in the Goblin Camp.

    1. Talk to Rath or Volo (1).

    We learned that a powerful druid named Halsin hasn't returned from an expedition into goblin territory. He might be able to help us.

    Search for Halsin in the Goblin Camp.

    2. Talk to Nettie.

    The druid Halsin was researching the parasite. He might be one of the few people who understands our condition - we need to find him.

    3. Talk to Nettie.

    Halsin's research suggests that the parasite is connected to a Goblin Camp located in an old temple of Selûne.

    4. Talk to Nettie.

    The adventurers were with Halsin when he disappeared. They might know what happened to him.

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    We learned that Halsin transformed into a bear during the chaos of the failed expedition. He might still be in that shape.

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    We learned that the goblins imprisoned the survivors deep within their camp. Halsin could be held captive there - if he survived.

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    We discovered that the druid Halsin was here in the Goblin Camp and he claimed to be able to remove their parasites. If he's still alive, he might be able to help us.

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    Aradin told us the druid Halsin was either killed or captured by the goblins. The only way to find out for sure is to infiltrate their camp.

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    We found a group of goblins massacred by some kind of animal. Could this have been the work of the missing druid Halsin?

    3. Defeat the goblin leaders.

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    We saved a druid named Halsin. He can't heal us, but if we help him defeat the goblin leaders, he may help us find answers at Moonrise Towers.

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    We found the missing druid Halsin. He can't heal us, but if we help him defeat the goblin leaders, he may help us find answers at Moonrise Towers.

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    We killed Dror Ragzlin, the goblin king.

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    We killed Minthara, the drow commander.

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    We killed Priestess Gut, the goblin priestess.

    4. Return to Halsin.

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    We defeated all three goblin leaders. We should report to Halsin.

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    The goblins left to attack the grove. We should report to Halsin.

    5. Defend the Emerald Grove from the goblin attack.

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    We saved a druid named Halsin. He can't heal us, but if we help defend the grove from the goblins, he may help us find answers at Moonrise Towers.

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    We found the missing druid Halsin. He can't heal us, but if we help defend the grove from the goblins, he may help us find answers at Moonrise Towers.

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    Halsin has left to fend off the goblins attacking the grove. If the defences hold, we can find him there afterwards.

    6. Meet Halsin at camp.

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    We found the missing druid Halsin. He can't heal us, but we might find answers at Moonrise Towers. He'll meet us at camp to discuss our next move.

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    We saved a druid named Halsin. He can't heal us, but we might find answers at Moonrise Towers. He'll meet us at camp to discuss our next move.

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    With the goblin leaders dead, Halsin and the grove can rest easy. He'll meet us at camp to discuss our next move.

    7. Meet Halsin in the Emerald Grove.

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    With the goblin leaders dead, Halsin and the grove can rest easy. We should meet him there to discuss what comes next.

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    With the raiders dead, Halsin and the grove can rest easy. We should meet him there to discuss what comes next.

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    Halsin has returned to the grove. He should be able to help us with our parasite now. We should speak to him.

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    A druid named Halsin has returned to the grove. He's a powerful healer. We should speak with him.

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    We saved a druid named Halsin. He can't heal us, but we might find answers at Moonrise Towers. He'll meet us at the grove to discuss our next move.

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    We found the missing druid Halsin. He can't heal us, but we might find answers at Moonrise Towers. He'll meet us at the grove to plan our next move.

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    Halsin has returned to the grove - he may have good advice for our next steps.

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    Halsin thanked us and assured us that Rath would reward us for rescuing him.

    Meet Halsin in the Emerald Grove.

    8. Talk to Zevlor.

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    Halsin said that we're in no immediate danger, and that answers are at Moonrise Towers. We can celebrate tonight - and discuss a plan in the morning.

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    A druid named Halsin said we're in no danger for now. We can celebrate tonight and discuss a plan in the morning. Moonrise Towers holds more answers.

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    Halsin thanked us and said that Rath would surely reward us for our efforts.

    9. Talk to Asharak.

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    Halsin thanked us and said that Rath would surely reward us for our efforts.

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    Halsin said that we're in no immediate danger, and that answers are at Moonrise Towers. We can celebrate tonight - and discuss a plan in the morning.

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    A druid named Halsin said we're in no danger for now. We can celebrate tonight and discuss a plan in the morning. Moonrise Towers holds more answers.

    10. Talk to Cerys.

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    Halsin thanked us and said that Rath would surely reward us for our efforts.

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    Halsin said that we're in no immediate danger, and that answers are at Moonrise Towers. We can celebrate tonight - and discuss a plan in the morning.

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    A druid named Halsin said we're in no danger for now. We can celebrate tonight and discuss a plan in the morning. Moonrise Towers holds more answers.

    11. Learn more about Halsin.

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    Halsin was defeated before he could help us with the parasite. Maybe there's another way we can find out what he knew.

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    Halsin was defeated before he could help us with the parasite. Maybe his research can be of use.

    12. Celebrate at camp.

    Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.

    13. -

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    We met the druid Halsin. He cannot cure us, but will join us as we embark for Moonrise Towers. There, we may discover more about our infection.

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    We found a diary written by the druid Halsin. In it, he talks about the parasites originating in Moonrise Towers.

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    Halsin believed that the parasites are coming from Moonrise Towers.

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    The tieflings and the druids were defeated. It's unlikely Halsin will help us now.

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    With the grove's fate decided, Halsin has joined us as we embark for Moonrise Towers. There, we may discover more about our infection.

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    Halsin can't cure us, but he'll accompany us to Moonrise Towers, where he believes answers lie.

    ...

    We left the area without seeing if the druid Halsin could help us.

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